![]() ![]() City defense is an overlooked/dismissed aspect of the game by many, for several good reasons - lack of ability to reliably defend (especially against Rogues) is one of them. Additionally, this is something that I think should work on defense as well, much like the Orangery does. Diamonds can still be used to heal/revive the unit as normal on the battle result screen. Basically, if a unit is killed in wave one of a battle and is revived by this GB, it's still considered dead at the end of the battle (even if it survives) and will not be available for the second wave. ![]() Obviously it would never reach a full -50/100% discount, but there's plenty of wiggle room to establish both a reasonable and a very unreasonable ceiling for its effect like was done with the Arc, stopping well short of 'maximum' by the time most players give up on levelling one and not even reaching it by the time you're well into the realm of insanity for continuing to level it.įourth idea! A low chance of reviving a unit that's killed in battle, but only for the duration of that battle. This is another one that would raise some eyebrows, but much like with GBs themselves, I think the ever-increasing cost of buying FP will balance itself out no matter what the final discount ends up being. Just something that seems more nuanced to me than another standard military boost, but perhaps this would end up being 'meaningless complexity' for the sake of having variety.Īnother idea is a bonus that reduces the cost of buying FP. It could be either additive or a multiplier, which would make it better in opposite situations (low boost is better for additive, while high boost is better for multiplier). ![]() Something perhaps a bit too powerful, but maybe not, a bonus that reduces boost of enemy units. I think the game's probably moved beyond the point where such a bonus would be appealing though, especially since new GBs are now becoming quite expensive on paper due to being released with new ages and things have to be more 'interesting' than that. It's probably because goods are produced in much smaller amounts than e.g., coins and supplies so a % increase wouldn't work out too well, but I think it could've worked as a flat +x bonus instead. I'm kinda surprised there hasn't been a GB that boosts goods production. ![]()
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