![]() ![]() "WorkshopGameAssetId" - integer id of game in workshop - you can take it directly from url. "BuiltIn" - Identifier of a built-in game type from which a fresh savegame will be created and hosted. ysd exists for the game type, it must be next to. Create a template file in Genesys (via Export as → Local export). "TemplateFile" - Path to a locally exported scenario =. "GameFile" (obsolete, use TemplateFile instead) - Path to a game file from which a fresh savegame will be created and hosted. The *.ysd must be next to the save file or in (DsRootCacheDirectory config) directory. "YlandFile" - Path to a savegame to host. D etermines the contents of SessionData. "SessionDataType": Specifies where to get the data for the hosted session. Hello, these are the changes to Session data types for DS valid from version 0.12 Over a month ago a post detailing the changes made to the Ylands dedicated server as well as updating the DS guide for the newer version. but there seems to be more information on the internet available about Limburger cheese than whats needed to put Ylands on a non BI dedicated server.Įxcept the required information was given to us. Ylands would certainly lose popularity and many may would look for alternatives. This may not be the scenario, but some players are suspecting the difference is to "encourage" players to switch to rent BI servers. Its becoming obvious that there was a change, and the information users require has not filtered down to them for them to make the necessary adaptions. ![]() I am not an expert or possesses knowledge in this field, but i see the point BB is making is that if you are going to change the way something works, you advise the users of the intended change and what needs to be done BEFORE the change is made rather than leave it up in the air for the users to guess what is wrong. ![]()
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